Dungeons Of Chaos Hints
Welcome to Dungeons of Chaos!The game has recently been released for PC, Mac and Linux on STEAM (. Video ), and has been available for Android and iOS since 2016. It was originally released (Dec 2014) for iPad-only, but that version has been removed when this one came out.There was a successful kickstarter associated with the ‘chapter 3’ expansion which is now included in the game. If you want to get similar chances to add fan-based things or get some in-depth insight and involvement, you can still message me and let me know what reward tier you would like (details ).
Impact is a% bonus to armor class (15% at lowest level, more with higher levels). At higher levels, you also get resistances against elements (and even magic at level 5+, and poison at level 7+). This is one of the skills that are used automatically once recharged if you select the “use defensive buff skills” auto option for a player.
People have also made small donations and in return can choose texts that appear on tombstones, pub poles or graffiti. The trading cards are dropped about three times if it is a set of 5 cards and four times if it is a set of 7per game. These cars drops occur while players are in game. Other players, in order to complete the rest of the set must buy it on the steam market for little value or trade it with another player. Completing a set of trading cards results in a badge of exp for the players steam account, so they may look cooler with more exp and a higher “level” than their fellow steam peers.
A badge also rewards a unique game background for the respective steam members page, a small emoticon steam players may use during chat amongst each other, and lastly, perhaps if they are lucky, a coupon to another game in steam. Searching steam trading cards on Google should also give a good idea of what to expect. Making these cards spreads alot of awareness about a game, and making a really cool background, badge, or emoticon might tip those who are thinking about your game to buy it for the goal of receiving these awards.Like.
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Whattup Volker.First off, I absolutely love this game. I never played top-down-tile-art-turn-based RPGs before this one. I understand class building because of more recent style RPGs of the Hack&Slash and FPSRPGs variety, like The Elderscrolls games or Borderlands and Fallout, but I am familiar with D&D and team building/class swapping and DoC has given me a great deal of respect for the genre. After reading the previous posts on your various social media accounts I can honestly say I’d like to go back and play them if I can find the platform.Second, much respect to you for finding your gift and making it your passion. Not often a man can have such a fulfilling life, it is obvious you are bringing joy to many people.I have just gotten into the meat&taters of chapter 2 and just turned my Cleric into an Exorcist.
Of course my first class swap had to be my only female character but I’m excited nonetheless. I’m having an absolute blast with the game. Keeping an eye on that ridiculously expensive gear in the smuggler village and wondering how in the One do I get millions of gold?Anyway, I’m rambling the reason for this post is that I think I have found a bug. I am playing version 1.9.260 on my iPhone 6 and every time I cast “Resist Evil” with my Cleric it says “boosts lightning resistance” in the Fight Message overlay. As to whether or not it actually buffs lightning resistance or resists evil I’m not sure, as I usually pair it with “Holy Chant” and I’m pretty sure I read it debuffs negative effects, and I haven’t run into an undead that casts lighting damage that I know of. It is doing the same thing now that she is an Exorcist. In the Abilities-Spells submenu it lists her proficiency as “0” and Advancement as “spell never used” for lightning resistance.
Have you run into this yet? It’s been bugging me since day one.Other than that the game is absolutely amazing and runs smoothly. Thanks a ton!-Oogrok the ZerkerLike. Hey great work with the game I’m really looking forward to ch.
I’m about to log into the game and continue grinding to level my spells. At the moment, each member on my team is a lvl 95-98 and the guild lvl is 75-85 I think. With the release of ch. 3 will I still be able to accumulate talent points and continue to lvl past lvl 100? Or will there be a cutoff once lvl 100 is reached? Also, I’m having problems with the new military skill that’s supposed to increase the physical atk of certain characters.
It’s not showing as a skill to select while fighting. It should b n the quick actions for my knight once I use His TP to upgrade the skill correct? Either way no worries yaknow? But again, great game and I can’t wait to see what you do next!Like.
Chapter 3 will be released soon which brings a lot of additional content. To start with, only one ending but later maybe more.On the auto tactics, they are pretty much where I wanted them to be. Area effect spells can’t be auto’d because of how inefficiently early the caster would aim for the first possible target. And to move out of range is too fiddle because he could spend his whole turns running to the edge. Overall, auto tactics is only meant to speed up boring fights where you are OP. Tough fights are meant to be played tactically and at least some key players on manualLike. Is there any way to control what items you get back from the imps in the crossover from chapter 2 to chapter 3?
It seems like the first tjme i played Dungeons of Chaos i got back some but not all of my gear, and there were some items i hadnt seen before is there a set number of items that can carry through, or does it only take items that are equipped? Or could i increase chance of keeping items by paring down my inventory? If it’s just a matter of random fate that’s fine and i will play on, but it would be cool if Mitalrythin the Knight could keep his Templar Mail of Power and Diamond Suncutter of Faith ThanksLike. There are 5 chests in the first chaos dungeon. If you get all of them, it randomly returns 70% of your equipment and 50% of your inventory and stash.
There are 4 chests in a second chaos dungeon you visit later in the storyline (and you also visit the first once again). Those 9 chests together return ALL items. The items are randomly chosen, so if you are desperate to get a particular item back, save before you open the last of the 5 chests in the first and reload if you don’t like the content. Note: you also find some random items that you did not previously own in those chests.
There is no restriction on how much you or the chest can carry.Like. I have a great many suggestions, so I wanted to list them here instead of an email so others can also see and give feedback. These are in no particular order, just as I recall them.– I’ll start with a bug. Chapter 2 overview map of the mountain path after I finished the cartography doesn’t match up to the actual field view (I noticed this around the area of where you exit the outlaw camp, the mountains on the map aren’t arranged the same as on field).– An achievement that unlocks a stat allocator during creation, so perfectionists like me don’t have to sit and roll stats for two hours to get just the right sheet.– A treasure hunter skill for rogue which allows you to reroll chests for better loot a fixed amount of times each day.
Higher proficiency gives more tries and slightly increased odds for better loot. That way, we don’t have to reload chests so much to try again.– NPC clerics should restore Mana, or at least mage or druid NPCs. Going to one of the few churches to receive healing when you could simply use your own healer or rest just doesn’t make sense. If the NPCs restored Mana as well, it would make spam training field accessible skills less tedious. It would also be helpful if there were an option to keep the skill menu open after each cast for this same purpose.– Maps seem awfully large with a lot of empty space. It makes the game feel like it’s more full of filler material than actual content. Trimming them down would also help with the map knowledge issue of related crashing.– That leads me to a major point.
Most people don’t want to erase map data after they have worked hard to cartograph, nor do they want to lag and lose progress to crashing. Would it be possible to store and prefetch map data somehow, requiring less memory? I’m no developer, but there has to be a better solution.– I missed some dungeons in chapter 2 that I can’t get back to because the maps have changed in chapter 3. This occurs without warning that you can’t go back, which frustrated me greatly. Could you add some sort of warning before chapter 3, or provide a way to travel back in time? (The time warp could be at the place where chapter 2 ends).– Lastly, I notice many small grammatical errors.
I would like to extend my services as a freelance writer and transcriptionist to work on polishing up for you. I offer this with no charge, given that you could somehow give me access to all game dialogue and other text, like a master sheet of sorts. If that is even possible?I lied about lastly.
Lastly, some animals should respond with humourous dialogue when inspected, like an Easter egg. Comes to mind!Feel free to contact me via the email provided with any inquiries. Thanks for the wonderful gaming nostalgia, and for sharing your talents with us.Like. Thanks for a really, really enjoyable game. I’ve played since prior to Chapter 3 being available and across 2 different device crashes, so Ive gotten plenty of practice on chapters 1 and 2. I particularly enjoy the customization and how well the game meshes with “pick up/put down” capacity that enables playing in short spurts.I’m working my way through the achievements now and am having trouble with #34. I swear Iveooked everywhere that I can access in Tartessos and Im just unable to find the stellar armor.
Should it be immediately findable when you get there, or are there threshold issues I need to resolve first?Thanks again!Like.