Cradle Of Persia Hints
Cradle of Persia Cheats and CodesWelcome to the page where our team of contributors will help you with a set of cheats, codes, hints, hacks, tips and unlockables.If you are stuck on something specific and are unable to find any answers on our Cradle of Persia Cheats page then be sure to ask the for help and advice in the discussion box below and they will get back to you as soon as possible with an answer!Finally, if you have been playing Cradle of Persia and wish to help other users, feel free to sign up and start contributing! Cradle of Persia OverviewCradle of Persia is a puzzle game developed by and released on.
Dec 04, 2007 GENERAL HINTS. Unlike Cradle of Rome in which you swapped 3 tiles or more to make matches, in Cradle of Persia you have to match 3 or more tiles of the same kind by clicking on adjacent pieces and dragging the selection in order to make a match.
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Check out our tips and tricks for Cradle of Persia and learn the best strategies for conquering Awem Studios’ latest match-three puzzler.
GENERAL HINTS
MANIPULATING TILE MOVEMENTS
It is important to know which way the tiles move when you link them because it will help you manipulate the tiles to fall in the places that will help you the most. If the tiles fall in the place that you want, you can make bigger matches and finish faster. (This is especially helpful when the magic runes appear because linking all 3 or 4 runes will complete your level automatically.)
If for some reason you don’t understand this section as written, just observe the path the tiles take every time you drag them and then you’ll be able to see what I’m saying with more clarity.
BONUS ROUNDS
The bonus round is where you get to either choose to refill your power-ups or replenish some resources.If you click on the replenish resources tab, you will get three pieces that will behave like the movement of a slot machine. Click on the button below when you wish for it to stop and 3 resources will be filled. If you have 2 of the same resources appear, the amount that you gain will be doubled.
You should choose to fill the resources when you have the majority of your bonus treasures intact.When you decide to replenish your bonuses, you will have 10 tries in which to replenish as many resources as you can. There’s no time limit so take your time and think about your moves carefully.
BONUS POWER-UPS
You will notice that at a certain points the size of the bonus icon changes all at once, each change represents a new upgrade.
I will list the power-ups in the order in which they appear in the game and what each upgrade representsIf you click on a power up and then decide not use it, you can just click it back in its spot and it will remain there until you click it again.
DYNAMITE
MAGIC WAND
LIGHTNING BOLT
CLOVER
HOURGLASS
SHIELD
BAGS
MIXERS
CITIZENS
Here is a list of the citizens in the order that they appear in the game for me. There is also a description of what you need to do to obtain one and what the benefits are for each one once you get them.Nomads – You obtain the Nomads by a match 10 after building a village. Matching 10 consists of linking 10 of the same objects in one swoop. This citizen will make sure that you fill the dynamite power-up faster.
Joiner – You get the Joiner by collecting 2,000 units of supplies in a single level after building the Joiner’s Shop.You will get an extra 200 units of supplies with every new level.
Water Carrier – The Water Carrier will appear once you’ve collected 2,000 units of food in a single level after building the Spring. You will get an extra 200 units of food with every level.
Potter – You obtain the Potter after you have made 10 effective moves after building a Pottery. You will get an extra 500 units of supplies with every new level.
Cow – You receive this citizen for completing a level without using bonuses after building a farm. You will get an extra 500 units of food with every new level.
Fisherman – You just scored 1000 units of gold in a single level after building a Wharf. You get 200 extra units of gold with every new level.
Mustafa (Bathhouse Man) – You just completed 10 levels without losing a life after building a Bathhouse. You get 500 extra units of gold with every new level.
Dancer – You just completed a level in less than 5 minutes after building a Harem. You get 1000 extra units of gold with every new level.
Guards – You just made 10 chains longer than 5 tiles after building the Gate of All Nations. Your Shield will be filled faster.
Princess – You must complete 5 levels with the help of magic runes .You get 1000 extra units of food with every new level.
Treasurer – Make 2 match 10’s to get a treasurer.
Horse – The Horse is given for completing a level without a time warning after building a Stable. Your Hourglass will be filled faster.
Priest (Prayed) You’ve got 10 lives after building a Mosque – You get 700 extra units of gold with every new level.
Caliph – Will appear once you’ve filled all the bonuses on the bonus panel after building the Apadane Palace of Darius. Your mixer will be filled faster.
GOLD, FOOD AND SUPPLIES
Here is what each symbol for gold, food and supplies is worth.
GOLD
It works by defining a set graphical tile for every symbol and object in the game. Nethack tileset. Graphical tilesets are often beneficial to new roguelike players who are not accustomed to the usual graphics-free style roguelikes are presented in. A user has suggested improving this page or section as follows:'Explain options in the config file relevant to tilesets.' 's has created an official tileset for their official graphical client, and has exceptional support for tile customization. A tileset is a set of graphical tiles used in to substitute the regular graphics, creating a.
Medallion = 4 units of gold
Pearl = 5 units of gold
Ring = 6 units of gold
Bracelet = 7 units of gold
Heart = 8 units of gold
Helmet = 9 units of gold
Pendant = 10 units of gold
Turban = 11 units of gold
Earring = 12 units of gold
Chest = 14 units of gold
FOOD
Fish = 5 units of food
Apple = 7 units of food
Milk = 9 units of food
Lime = 11 units of food
SUPPLIES
Lumber = 5 units of supplies
Brick = 9 units of supplies
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